the Meta Quest 2 And Quest Pro You already have hand tracking It works across many apps, and in a headphone OS without using a controller, but it’s not necessarily good enough yet to replace your controllers. Quest OS’ recent Meta update seems to be trying to change that, and it probably does Business interactions in virtual reality I feel a little embarrassed.
The Meta’s goal is to make this kind of interaction seem like it’s happening, even though the hand tracking doesn’t have actual haptic feedback.
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Quest v50 update, which was announced on Tuesday and is rolling out now, adds an experimental mode called Live Touch that changes the metaphor slightly for manual interactions. Previously, you would point at objects and pinch your fingers to determine where you were pointing. Direct Touch allows you to reach and tap a button with your virtual finger instead.
Direct Touch also works on virtual keyboards, which means that typing on a Quest keyboard that pops up whenever it appears hovering in the air can be less of a hassle, too.
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Andrew Bosworth, the Meta’s chief technology officer, believes future Quest headsets could ship without controllers, but at the moment the hand-tracking isn’t good enough to make that happen: “I think it’s very likely that one day we’ll be able to ship a headset that didn’t We didn’t have consoles with them, for the masses whose use cases didn’t need to account for extra weight. But we’re not there yet,” Bosworth told CNET last December.
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sign meta Quest 3 Headphone expected later this year, Apple Private VR/AR entry It is expected to be announced soon as well. Meta, Facebook’s parent company, appears to continue developing Quest’s interaction language as it begins to bridge into mixed reality.
The v50 update also adds 2D app multitasking within games and other apps on the Quest 2, a feature that was already available on the Quest Pro.
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